Implayed (Episode 5): A Valley Without Wind 2

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Apparently this was to be the weekend of A Valley Without Wind. I don’t mind very much, despite the fact that I don’t find the games to my tastes. Anyways, we’ve been through a bit of the first game, let’s take a look at the sequel.

The first huge difference that is apparent when you start playing the second game is the fact that it’s a lot more directed. The levels are still procedurally generated, but you are more pushed towards progress than in the last game because of the constant menace of the overall big bad guy Overlord Demonaica. You start as a guy who has infiltrated the bad guy’s fortress and gained his trust enough to get a purple crystal that gives you immortality. After that, you turn coat and join the rebellion to get the big bad down.

Simple, right? Well, no. You have to use survivors to increase the power of the rebellion, send them around to build and man facilities to feed them and keep them alive, make them take cover against the various overworld monsters, all the while you making your way around and purifying areas. That’s basically the whole shiznit of the game in terms of story: big bad sends monsters and comes out himself to steamroll stuff while you evade him and grow stronger until you can take him out yourself.

There’s some elements that have been completely changed. You no longer create spellgems and customize your character whatever way you want – you choose a spellcaster class and get a set of spells you get to use that way, getting to upgrade to higher tier of spell sets as you level up and infiltrate Demonaica’s fortress more. By default, unlike the past game, you do not get to use your mouse to target your spells (although you can activate it in the options, it says that the game isn’t designed around the overpowered ability to target your spells so precisely), so it feels like a step back in terms of what made the first game sink its claws into you. Objectively speaking, I’d say that the second game is better simply because of this more directed experience. On the other hand, it’s also quite a bit more difficult.

This happened more often than you think.

This happened more often than you think.

You are immortal, sure, but dying is still a penalty. Your survivors will lose morale and combat ability when you die, eventually getting killed by the wild animals, apparently. Exploration isn’t particularly rewarding beyond what you are meant to explore. You may find chests with gear and whatever in them, but the gear in the game is fleeting, as it gets destroyed as you take damage. You will be taking a lot of damage.

Anyways, it’s not a bad game. It’s not my cup of tea, but it may be yours.

You can get the game and its sequel for 15 dollars or 13 euros. Get it here.

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