Implayed (Ep. 14): And Yet It Moves


Galileo Galilei was supposed to have dodged a hell of a bullet when he uttered this phrase in front of the Inquisition. People with bright ideas like his were burned to death for even thinking of them, and truth is he didn’t really stand by his idea to become a martyr, but hey, “Eppur si muove”, right? The phrase pertained to the fact that the Earth moves around the Sun, a crazy idea to the terracentric status quo of the time.

I don’t really know if Galileo’s supposed quote is all that linked to the game, but there’s a lot of world spinning in “And Yet It Moves”. World spinning around your character. It’s charactercentrism at its finest. I guess there is a link. The game’s a puzzle platformer with the awesome quirk of being able to rotate the level at 90 degrees at any time (also at 180 degrees at the press of a button). Your character isn’t that great at the platforming part, so you’ll mostly use the world spinning mechanic to go move around. Of course, since the mechanic is the spaghetti and meatballs of the game, pretty much all of the puzzles you’ll encounter throughout will call for some creative use rotating, like making drops of water drop in a certain pattern towards a seed to make it grow and open a path up.

Fracking is bad, m'kay?

Growing roots to break some caves. Or something.

The puzzles I’ve played through weren’t particularly hard, but they do get quite a bit more and more difficult as you go, involving both thinking and good timing to get right. It may feel a bit confusing at times, but it’ll pass. The main reason for that, I think, is the overall visual design – the game looks like it was made out of moving paper, ripped out of whatever catalog they came from. It makes for a very recognizable art style which is also easy to make heads or tails of when you’re spinning the level around like a madman. The addition of the odd soundtrack involving human-made beats and random sounds also makes the game oddly compelling and immersive.

The overall objective of every level is to get your paper man to the end, where there’s a piece of paper with a paper man cutout in it. Make us whole again, as it were. The main reason you’ll fail in your quest is the fact that gravity is not kind to you. Rotating the world will preserve your momentum, and having enough of it when you hit the ground will break you in pieces, making you restart from the last checkpoint. It’s not violent, but it still feels bad when your dude gets slammed at break-paper speed.

It’s a unique game with a great control scheme, simple yet with quite a bit of depth. It’s on Steam at 9 Euros, and I wholeheartedly recommend it.


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